Too Much TNT Mod for Minecraft 1.12/1.11.2

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Too Much TNT Mod 1.12 provides many new blocks of TNT and throwable dynamite in-game to use. These new blocks aren’t common TNT blocks, although. These are extremely dangerous when you use in-game. Take for instance the 100x TNT that’s precisely that. The arrow TNT shoots out lots of arrows when it goes off. Or when you want one thing on the way more huge scale you should utilize the nuclear TNT block. However, with this comes a little bit of fallout by leaving a multitude of nuclear waste behind. Gravity TNT will go a slightly totally different route in jettisoning the sufferer lots of blocks within the air. You too can have most of those impacts with throwable dynamite that explode or activate on impression. A helpful piece of dynamite is likely to be the Drilling Dynamite for digging fast gap. Or the Ocean Dynamite for creating fast water.

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The Too Much TNT Mod for Minecraft 1.12 and 1.11 provides in 50 new kinds of TNT and dynamite!  A few of these explosives are fully large and may destroy vast areas in your world.  Others are very distinctive and may dig up mines and even construct homes! The kinds of TNT that the mod will add have some particular makes use of quite than just a few boring blocks like the unique TNT. There are lots of decisions, proper? Should you can destroy the map of others, please keep in mind that don’t damage them, they will revenge you too.

Update Logs

  • Updated to 1.12 and 1.11.2
  • GlobalEntityRegistry is removed, bettering the compatibility rate due to no entity id conflicts
  • All Block and Item IDs can all now be changed at once in config.
  • Entity IDs can now be changed in config.
  • FloatingIslandTNT knockback bug brought back down to reasonable levels.
  • Hell’s Gate messes with the time of day and is much better
  • MeteorTNT bug of post-explosion is now gone.
  • Changed the way ChemicalTNT explodes
  • Tabs now have clean names
  • WoodHouseTNT can become any wood type at random
  • BrickHouseTNT’s carpet can become any color at random
  • Mankind’s Mark has been vastly improved (randomized variables for unique house looks)
  • Fire and SnowTNT are slightly smaller
  • Nuclear waste poisons entities
  • HellFireTNT contains less fire and lava for more realistic Nether look
  • GhostTNT changed to add effects as opposed to falling through ground
  • Added TNT: SphereTNT, ArrowTNT, LightningTNT
  • Added TNTGods: Pompeii, GlobalDisaster
  • Added Dynamite: IceDynamite, TimerDynamite, ReactionDynamite, AnimalDynamite, FloatingIslandDynamite, DynamiteFirework, SpiralDynamite, GroveDynamite, SphereDynamite, ArrowDynamite, LightningDynamite
  • Many TNTs (not all) on the laggy spectrum have major reductions in lag time
  • May now be server compatible (I don’t know because I can’t test this)

Mod Showcase:

Too Much TNT Mod 1.12 Setup

  1. Ensure you have already downloaded and installed the Minecraft Forge mod loader and.
  2. Download the mod and Mantle library on this web page.
  3. Find the Minecraft directory folder (.minecraft).
  4. Place the mod file you downloaded; you will have only drop (.jar file) into the Mods folder.
  5. While you launch Minecraft and click on the mods button you need to see now the mod is put in.

Download Too Much TNT Mod

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  • FireIdar

    No update for 1.11.1, false advertising! Hasn’t been updated since 1.8!!!

  • Grim Stalker

    when i look for 1.11 mods, DONT GIVE ME 1.6 MODS!!!

  • butt

    Only up to 1.8